Personal log Arnhem Lewis

Week 1

The weeks goal was to create a the aesthetic for the game and outline the systems that would be needed to achieve the aesthetic using the MDA Framework.

We started by all adding one aspect to the game's aesthetic that we enjoyed in other games and established a list of things that really set the tone for the entire the game and was enough to build an aesthetic without being genre or narrative specific. Then we developed systems to support the aesthetic of the game and provide the mechanics.

The groups then created and tested the systems (I wasn't feeling well and therefore was not present)

Week 2

The goal of the week was to produce a playable version of the game that made it possible for us to test mainly our core game system, but also test the other systems and balance the game accordingly.

We spent a few days testing the game and adding/removing or altering systems for each round, we played the game from start to finish and then made the changes. Through all the testing and alterations i believe we actually achieved quite an enjoyable game that yet has no visual aesthetic but the systems allow for a range of different themes to be added to it. Another noteworthy achievement is that the game seems to hit our aesthetic criteria quite accurately, the aesthetic of the game was to give the players a feeling of dominance and a feeling of being evil/destructive. This game definitely provokes those feelings and everyone had a good (evil) laugh when something turned to shit.

There were no apparent failures or late hand-ins.

Week 3

Your reports should detail your week's goals, what was achieved, and how it was achieved. If things were late – why were they late.

This week we had to test other peoples' games so the goal was to do that and give them constructive feedback to their systems and what not. We did this by splitting the group in two and playing one game per group and then switching to the other game when we were done. We also worked a little bit on the visual aesthetic of our own game a little and tried to match it as well as we could with the aesthetic of the game and fixed some of the things that the other groups feedback made note of.

We failed to give one of the other groups all of the game pieces, which made most of their feedback pretty useless.