Aesthetics

We want to build a table top board game that have a dynamic board that is built by the players as they play the game. We also want it to have room to modify and change the board during play. The game should offer possibilties to ruin the opponents gameplay and involve fighting over resources.

Challenge
Controlling your opponents and the game, the game is about resource management and to dominate the board and your opponents.

 Success criteria: 

The player feels he can successfully affect his opponent’s gameplay.

There are resources that the players can control and that feels valuable to the players.

 Fail criteria: 

The ways to interfere with the opponents are too weak.

The players feel that they achieve a better score if they work together with their opponents than if they try to ruin everyone else’s game.

The player feel he gets more benefits from using his available actions to help himself than to ruin for his opponents and so plays the entire game without trying to ruin his opponents gameplay.

Fellowship/social game
The players should have fun playing the game, the game should have a large portion of (friendly) laughing at other's expense. The game should be easy to learn and play so that you can teach it fast to friends that haven't played it before.

 Success criteria: 

The players’ actions cause friendly bickering and fighting in the group of players.

The rules are clear, the game is easy to understand.

 Fail criteria: 

The game is played without any communication between the players.

The players get angry at each other for real.

You have to read a bible of rules before you can start playing.