Action Cards

Each player starts with one action card at the beginning of the game. To gain additional action cards you trade in one resource at the end of your turn. Your turn will end after buying an action card meaning that you cant use an action card right after buying it. You can only buy one action card at the time and can store a maximum of three at the time. Action cards are one time use only and you can discard an action card at your turn if you want to free up a slot. Action cards can only be used at your turn (with the exception of nullify) and you can use more than one action card on your turn. Some action cards even stack such as sprint. Action cards that affect tiles cant be used inside another players safety zone. There are a total of nine different action cards.

Fireball: Destroys a tile on the board removing it from the game. If a player is standing on that tile he is moved to an adjacent tile of your choice even if there is obstacles in the way.

Earthquake: Allows you to rotate one tile on the board any direction you want.

Magic Portal: Grants you the power to switch position between two players of your choice. This can be done with players inside their own safe zone. (You don't have to be one of the players that switches position)

Thief: Allows you to instantly capture another players city as if it were unclaimed. (Normally you have to skip a turn in order to claim an already captured city)

Sprint: Doubles the value of your movement roll. Can be used after the roll has been done and can be used multiple times. (A roll of 2 would be doubled to 4 and can be doubled again too 8 and so on)

Extra Tile: After placing this card you immediately draw and place another tile.

Kick: Instantly sends a player in a adjacent tile or the same tile as you back to their home.

Jump: Let you ignore walls and mountains for your movement one round. Can be used after the roll has been made and can be combined with sprint. You cannot end your movement on a mountain tile as normal.

Nullify: Place this card after any other action card has been placed by any player. This cancels the effect of that card and discards that card along with the nullify card. This card can be placed at any time during the game even if it isn't your turn. A nullify card can be placed after another nullify card to save the first action card. (Its a double negative effect: Player one places an Earthquake card, this is followed by a nullify card by player two. Player one than places another nullify card to nullify the player twos nullify card.)