Systems

Our game is based on the following systems:
Tile-system:

The tile system is the core system of our game. The players draw a random tile and place it on the board to build the playing area as the game is being played. The tiles represent open space the player can move on and on which the resource can be transported, obstacles of various grade, and resource generators. This makes up a dynamic system that easily can be modified and used in many games and that will make the game it’s used in different each time it’s played. It also allows the players to affect other players gameplay and to change the game board during the course of the game.

Event system: 

The event system consists of cards with different events. These events can be used to give both positive and negative consequences, and to affect the tiles on the game board. It ties in both with the tile system and the economic system since these events can change the layout of the board and cost resource to obtain. As with the tile system the event system is easy to modify for different effects and can be transferred to many different type of games.

Economic system: 

The resource generators will generate resource for the player if he has claimed it, this resource is involved both in the event system as the cards cost resource to obtain and in the win criteria as the win criteria of our game is simply to have X resource at hand.

Movement system:

The basic movement system is based on a simple chance based die roll with a four sided dice. There are also events in the event system that allows special type of movement of the characters outside of this basic system.

Combat system: 

While the game has no pure combat system we are using the event cards to give the players possibility to fight other players.